﻿1993 Mercedes-Benz 600SL (R129)
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3D Base Model:  DEALER, Falkrum
Additional 3D: HRH, DAGDRIVE, drag.gta
Conversion and Adaption for GTAV: HRH

Already beautiful model by Falkrum has seen some extensive 3D overhaul with focus on details and good proportions by DEALER.
Any further editing of this model or parts from this model is prohibited without the authorization from DEALER.
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Features: 
- Level Of Detail L0-L2
- Beautiful pre-facelift body style, timeless interior and a tame M120 engine.
- Exterior trim colors from factory selection.
- Correct "Alamak" default rim + 3 factory optional rims (Gullideckel, AMG OZ & AMG Monoblock II).
- Factory extras and some complimentary tuning by AMG and BRABUS. Hardtop included.
- [PAINT:1] upper body trim. [PAINT:2] lower body trim. [PAINT:4] default rim. [PAINT:6] interior leather and upholstery trim. [PAINT:7] wood trim.
- Custom handling.
- All other basic game functionalities, such as dials, license plates, dirtmap & etc.
- Replace version features extras, but is without tuning, own light settings and has unpaintable interior. I strongly recommend to use as add-on.

Notable bug: Side windows on the hardtop won´t break.

Spawns as 600SL
Replaces SURANO
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How to install:
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If this is your first time to install a car mod in GTAV, then please read this: https://forums.gta5-mods.com/topic/1451/tutorial-grand-theft-auto-v-modding-a-few-things-you-should-know (especially 3.paragraph).
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Replace version:
1. Go to this mod´s "Replace" folder.
2. Open OPENIV and go to x64e/levels/gta5/vehicles.rpf
3. Find "surano.yft", "surano.ytd" & "surano_hi.yft" and replace them with the same 3 files from "Replace" folder.
4. Edit "vehicles.meta" in mods/update/update.rpf/common/data/levels/gta5
6. Use CTRL+F to search "SURANO".
7. Replace following lines in game-file.
<Item>
      <modelName>surano</modelName>
      <txdName>surano</txdName>
      <handlingId>SURANO</handlingId>
      <gameName>600SL</gameName>
      <vehicleMakeName>MERC</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName />
      <animConvRoofName />
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>CONTENDER</audioNameHash>
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>SURANO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.060000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.085000" y="-0.090000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.140000" y="-0.130000" z="-0.045000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.120000" y="0.253000" z="0.556000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.196000" z="0.465000" />
      <PovCameraOffset x="0.000000" y="-0.150000" z="0.655000" />
      <PovCameraVerticalAdjustmentForRollCage value="-0.045000" />
      <PovPassengerCameraOffset x="0.000000" y="-0.150000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.274000" />
      <wheelScaleRear value="0.274000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.750000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        25.000000
        40.000000
        90.000000
        500.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.821" />
      <identicalModelSpawnDistance value="250" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="5" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="2" />
      <flags>FLAG_SPORTS FLAG_SPAWN_ON_TRAILER FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_STRONG</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_FEROCI</dashboardType>
      <vehicleClass>VC_SPORT</vehicleClass>
      <wheelType>VWT_HIEND</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_SURANO_FRONT_LEFT</Item>
        <Item>LOW_SURANO_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
8. Edit "handling.meta" in mods/update/update.rpf/common/data
9. Use CTRL+F to find "SURANO"
10. Replace following lines in game-file:
	<Item type="CHandlingData">
      <handlingName>SURANO</handlingName>
      <fMass value="1890.000000" />
      <fInitialDragCoeff value="4.250000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.050000" z="0.000000" />
      <vecInertiaMultiplier x="1.200000" y="1.600000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.230000" />
      <fDriveInertia value="0.850000" />
      <fClutchChangeRateScaleUpShift value="2.200000" />
      <fClutchChangeRateScaleDownShift value="1.900000" />
      <fInitialDriveMaxFlatVel value="200.000000" />
      <fBrakeForce value="0.485000" />
      <fBrakeBiasFront value="0.450000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="43.000000" />
      <fTractionCurveMax value="2.550000" />
      <fTractionCurveMin value="2.150000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.493000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.100000" />
      <fSuspensionCompDamp value="1.300000" />
      <fSuspensionReboundDamp value="2.200000" />
      <fSuspensionUpperLimit value="0.120000" />
      <fSuspensionLowerLimit value="-0.100000" />
      <fSuspensionRaise value="0.025000" />
      <fSuspensionBiasFront value="0.480000" />
      <fAntiRollBarForce value="0.700000" />
      <fAntiRollBarBiasFront value="0.520000" />
      <fRollCentreHeightFront value="0.430000" />
      <fRollCentreHeightRear value="0.410000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.050000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.050000" />
      <nMonetaryValue value="80000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
   </Item>
11. Edit "carvariations.ymt" in mods/update/update.rpf/x64/data
12. Use CTRL+F to find "SURANO"
13. Replace following lines in game-file.
     <Item>
      <modelName>surano</modelName>
      <colors>
								<Item>
          <indices content="char_array">
            106 
            113 
            0 
            156
						99
						38 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
						<Item>
          <indices content="char_array">
            5 
            6 
            4 
            156
						24
						39
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
				<Item>
          <indices content="char_array">
            1 
            3 
            0 
            156
						22
						36 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
		<Item>
          <indices content="char_array">
            29 
            33 
            1 
            156
						107
						22 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="25" />
          </Item>
          <Item>
            <Name>White Plate 2</Name>
            <Value value="50" />
          </Item>
          <Item>
            <Name>Blue Plate</Name>
            <Value value="10" />
          </Item>
          <Item>
            <Name>Yellow Plate</Name>
            <Value value="15" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="0" />
      <sirenSettings value="0" />
    </Item>
14. DONE!

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Add-on version:
1. Put folder "600sl" into mods/update/x64/dlcpacks
2. Open "dlclist.xml" in update/update.rpf/common/data
3. Add line into the list:
    <Item>dlcpacks:\600sl\</Item>
4. Save and put back inside update/update.rpf/common/data
5. Play the game and spawn with "600SL"
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It is recommended that you use OpenIV's "mods"-folder feature (http://openiv.com/?p=1132).
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SUPPORT THE DEVELOPER! PLEASE BUY THE GAME!
